Transfers and donkeys
You can send goods and troops between your own holdings: your realms, camps, Essence Rifts and Hyperstructures. You cannot send anything to another player.
Sending
Open Transfer (T) from the holding you send from, or right-click another of your holdings on the map. Pick where
it goes. With several destinations, each good's total splits evenly among them; type a destination's share to fix it.
Each destination and Send say when the goods land.

Donkeys
Every shipment is carried by donkeys. One donkey carries 50 kg, and the donkeys a shipment needs are used up by it. Donkeys come from a market (Realms and production).
| Category | Resources |
|---|---|
| Resources | |
| Food | |
| Transport | |
| Military Units | |
| Special |
Arriving
A shipment travels by distance, and troops travel slower than goods. It lands at the end of the 3-minute delivery tick its trip ends in, in the destination's Arrivals, a tab of the Transfer window. A shipment cannot be called back once it has left.
Repeat on a delivered shipment adds it to the realm's automation.